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There are several types of side content, such as vampire nests and safe house missions where you need to unlock the safe house and then secure it in a number of ways, in addition to just the random open world encounters. Arkane wasn't kidding about Redfall being their biggest game yet, as the game seems to include a lot more content than any of their previous titles. There were many ways and paths to complete the missions, although the stealth options are a bit more limited in Redfall compared to Dishonored or Deathloop.ĭuring the preview, we were also able to explore the world as we saw fit. It also served as a good reminder that the developer's famed level design is largely retained even in this open world setting. The mission provided a lot of insight into his motivations and the tragic story of his family. From the looks of it, it was The Hollow Man's experiments that turned a few power-hungry humans into vampire demigods. The game was at its best during the story mission which saw the player character entering the former house of The Hollow Man.

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Of course, that's not to say Redfall is a horror game, but it can have a bit of that vibe when you're sneaking through a dark mansion full of these vampires. They're ugly, they're nasty, and they're terrifying in how they appear and disappear, not to mention the deranged whispers they make. The vampires in Redfall are not the sexy, glamorous ones seen in Twilight and countless other adaptations of vampire lore in recent years. This may be one of the creepier games made by Arkane to date, particularly when played in a pitch-black room with headphones as we were set up in Bethesda's headquarters. First of all, the atmosphere is top-notch, and it's one of the reasons why I believe this game will be best enjoyed solo for the first playthrough. Whereas those co-op focused titles include AI bots and have only the skeleton of a narrative, Arkane's game played solo is very immersive and strongly based on taking in all of the storytelling that the developers have disseminated throughout the island, whether of the environmental or traditional kind.īeyond this important distinction, while playing by myself, I could definitely see that the Arkane DNA is clear in this game, albeit with a few differences. While the preview session was limited to solo play and co-op play with three or four players will be more chaotic, as admitted by Harvey Smith himself during our one-on-one Q&A (the entire transcript of which is available below), I'm confident to say that Redfall is very different from those games. Let's clarify something right away: there have been discussions on various forums and social media where Redfall was compared to games such as Left 4 Dead, Back 4 Blood, and the like. I had the chance to play the game for around ninety minutes earlier this month during a preview event hosted by Bethesda in London.















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